The Toy Box

The Toy Box is a bunch of simple games and virtual toys that I have been working on in my spare time to explore the realms of programming, game design and art. The toys that you will see here are mostly some interesting algorithms or remake of old classic games. Everything you see here has been made using Unity3D and will require you to install the plugin to play them. I have also included Windows and Mac version downloads to get a better experience than the web version. And lastly, I dedicate this page to my lovely nieces Hannah and Neha hoping they would find some sort of fun and happiness from the stuff they see here. Love you both so much.

John Kolencheryl

Copter Plus

This is a remake of the classic Copter game. The original was very addictive due to its simple controls and scoring system. I have tried to maintain the simplicity with some additonal gameplay elements. These are as follows:

1. The level progression now occurs both horizontally and vertically.

2. Due to increased difficulty of the game, I gave the copter a life bar. Every collision reduces a small amount of it. However, the player can repair the copter damage by collecting the Orange orbs.

3. During vertical progression the player has both horizontal and vertical freedom of movement. This is why the game is called Copter "Plus".

Snake Remixed

This is a remake of the classic Snake game that used to come along with pretty much every Nokia mobile handset back in the day. The core game mechanic which made it so addictive is maintained and 2 new mechanics have been added:

1. The snake can do a speed boost. However, it has a refresh rate of about 3 seconds.

2. A new kind of food called "toggle food". This special food when blue can be eaten and when red will kill the snake.

Game Of Life

This is a toy based on the Game of Life algorithm created by Cambridge mathematician John Conway. It is basically a platform where cells evolve and die based on a set of rules. The algorithm exhibits very interesting behavioral patterns. The birth and death of cells are based on the following rule sets:

For a space that is 'populated':

Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
If a bomb is planted in the space a cell is going to occupy it explodes.

For a space that is 'empty' or 'unpopulated'

Each cell with three neighbors becomes populated.